Props
This video explains how to choose a suitable prop for a beginner 3D modeling project using software like 3ds Max or Maya. It covers the benefits of selecting an object you physically have, such as being able to examine textures and take accurate reference photos. The speaker uses headphones as an example, emphasizing the importance of choosing a prop with mostly geometric shapes and simple textures, while still including a few areas that require basic texturing and UV mapping. Tips for photographing the object and preparing it for modeling are also included.
3DS Max Basics
In this initial 3ds Max video, we’ll cover key aspects of the interface, navigation, some basic tools and object manipulation, and how to set a couple of preferences to make life easier for you as you work on your first 3D project.
3DS Max: Creating and Arranging Primitives
In this session, we'll walk through how to set up image planes in 3ds Max, add your reference images, and begin modeling by aligning primitive shapes with your reference. We'll also cover essential snapping tools, plane setup best practices, and the differences between copy, instance, and reference objects. Let's get started building the foundation of your 3D model!
Maya Basics
In this video, we’ll walk you through some of the most important basics to help you get started with 3D modeling and animation. You’ll get familiar with Maya’s interface and navigation tools, learn how to manipulate objects, and adjust key preferences to make your workflow smoother—especially if this is your first time using the software.
While we won’t cover everything Maya has to offer—it’s a vast and powerful tool—we’ll focus on the essential features that are most relevant to your work in this course. Along the way, you’ll also pick up helpful tips for navigating the learning curve, and we’ll show you how to get the most out of Maya’s built-in Help resources.
Maya: Creating and Arranging Primitives
In this final video for Module One, we’re going to walk through some essential techniques that will set you up for success in your modeling projects using Autodesk Maya.
We’ll start by covering Maya’s snapping tools, which allow you to precisely align objects to grids, curves, and points—crucial for clean and accurate modeling. Then, we’ll dive into how to set up image planes and add your reference images to use as visual guides.
From there, we’ll create and duplicate polygon primitives, and I’ll show you how to scale, rotate, and arrange them to match the basic shapes of your prop designs. We’ll also take a moment to talk about interactive completion settings, object history, and why understanding when to keep or delete that history can save you a lot of future headaches.